The Traits Shared Between Game Companies & Collection Agencies

By Rob Sutter


It's clear that collection agencies have performed well in the past and they understand what it takes in order to attain what is owed. After all, clients have amounts which have to be gained and they may not be able to claim them on their own. In essence, these agencies work as third parties, operating on behalf of someone else in order to make sure that business is done. That being said, is it possible that companies in the gaming industry share more than a couple of traits?

When you consider that the big three console developers in the world have other companies working for them, it's fair to make this assumption. Sony, for instance, has done a great amount when it comes to game creation but other companies have worked beneath them. One particular example is Naughty Dog, which creates games exclusive to Sony. All you have to do is look at the range which could be seen from the "Jak&Daxter" series to their most recent masterpiece, "The Last of Us."

Another example is Nintendo, which has taken to other companies in order to bring content exclusively to the Wii U. For example, "Lego City Undercover" was one of the high-profile titles early in this console's life and there was a reason why Nintendo funded and published this title. Not only did the game have an outstanding amount of quality tied to it but the name in question was recognizable. As you can imagine, both features come together in order to bring the best results to the surface.

The biggest gaming moguls want to make impact, which goes without saying, but can this necessarily be done without third parties? To me, they offer the support needed in order to help push companies to levels which are higher than what were probably thought possible. It seems like collection agencies can serve in similar fashions, considering that they are third parties in the sense of attaining debts. When individuals alone cannot go through this process, such entities as Rapid Recovery are the ones which are brought into effect.

When you're talking about comparisons which may not be made on a normal basis, I'd like to think that this is just one to consider. After all, who else would make the connection between collection purposes and game creation? Either way, it goes to show that there is a third part mentality which should be kept. Hopefully this idea is retained for the long haul because, to me, both types of business have to utilize this factor for the sake of remaining active in their own industries.




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